04-17-2025, 01:32 PM
The witch is a typical "summoning mage" who is good at controlling the battlefield through a large army of servants and POE2 Currency long-range spells, exchanging the minimum risk for the maximum benefit. The core of its gameplay lies in resource scheduling and battlefield segmentation, which is suitable for players who like strategic layout and avoid direct conflict. The following is a detailed strategy:
1. Passive combat core: summon management and positioning art
1. Summon type and division of labor
The witch's summons are divided into two categories, which need to be flexibly matched according to the battle situation:
Continuous servants (such as skeleton warriors and monsters):
Function: front row resistance, attracting hatred, and creating an output environment.
Skills: Prioritize summoning and deploying on the enemy's path, using its high blood volume to delay time and strive for opportunities for spell chanting.
Explosive servants (such as self-destructing spiders and elemental puppets):
Function: range damage, interrupt enemy skills, and clear miscellaneous soldiers.
Tips: Predict the enemy gathering point and release, or summon based on the weak attributes of the boss (such as using ice puppets to restrain fire enemies).
2. Servant formation control
Fan-shaped encirclement: Distribute the servants around yourself to prevent being wiped out by AOE skills.
Step-by-step advancement: First send a meat shield to attract firepower, then release high-damage servants to attack from behind.
Retreat command: Long press the summon key to order the servants to return to defense to avoid meaningless losses.
2. Skill cycle and spell combo
1. Basic skill cycle
Starting stage: Summon 2-3 continuous servants → Release deceleration/curse spells (such as "Shadow Coil") → Start output after the servants attract hatred.
Outburst stage: Stack 3 layers of "Soul Resonance" (passive gain) → Summon burst servants + range spells (such as "Meteor Shower") → Concentrate firepower to kill elite monsters instantly.
Retreat phase: When the minion is at low health, release "Sacrifice" (sacrifice the minion to restore the shield) → retreat and buy POE 2 Orbs re-summon.
1. Passive combat core: summon management and positioning art
1. Summon type and division of labor
The witch's summons are divided into two categories, which need to be flexibly matched according to the battle situation:
Continuous servants (such as skeleton warriors and monsters):
Function: front row resistance, attracting hatred, and creating an output environment.
Skills: Prioritize summoning and deploying on the enemy's path, using its high blood volume to delay time and strive for opportunities for spell chanting.
Explosive servants (such as self-destructing spiders and elemental puppets):
Function: range damage, interrupt enemy skills, and clear miscellaneous soldiers.
Tips: Predict the enemy gathering point and release, or summon based on the weak attributes of the boss (such as using ice puppets to restrain fire enemies).
2. Servant formation control
Fan-shaped encirclement: Distribute the servants around yourself to prevent being wiped out by AOE skills.
Step-by-step advancement: First send a meat shield to attract firepower, then release high-damage servants to attack from behind.
Retreat command: Long press the summon key to order the servants to return to defense to avoid meaningless losses.
2. Skill cycle and spell combo
1. Basic skill cycle
Starting stage: Summon 2-3 continuous servants → Release deceleration/curse spells (such as "Shadow Coil") → Start output after the servants attract hatred.
Outburst stage: Stack 3 layers of "Soul Resonance" (passive gain) → Summon burst servants + range spells (such as "Meteor Shower") → Concentrate firepower to kill elite monsters instantly.
Retreat phase: When the minion is at low health, release "Sacrifice" (sacrifice the minion to restore the shield) → retreat and buy POE 2 Orbs re-summon.